初始化版本
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126
tongxin/NetWorkHelper/IModels/ClientModel.cs
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126
tongxin/NetWorkHelper/IModels/ClientModel.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Net.Sockets;
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using System.Text;
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using SocketHelper.TClass;
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namespace SocketHelper.IModels
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{
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/// <summary>
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/// 此类在旧版本AxTcpServer组件中中使用
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/// 客户端类
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/// </summary>
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public class ClientModel
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{
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private byte[] _bufferBackup = null;//备份缓冲区;主要是缓冲区有时候需要增大或缩小的时候用到;
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/// <summary>
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/// 备份缓冲区;主要是缓冲区有时候需要增大或缩小的时候用到;
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/// </summary>
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internal byte[] BufferBackup
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{
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get { return _bufferBackup; }
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set { _bufferBackup = value; }
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}
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/// <summary>
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/// 接受的数据缓存
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/// </summary>
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public string RecevidMsg = "";
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/// <summary>
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/// 缓存数据
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/// </summary>
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public List<byte> RecevidBuffer = new List<byte>();
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/// <summary>
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/// PC嵌套字
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/// </summary>
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public Socket ClientSocket;
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/// <summary>
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/// 客户端类型1
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/// </summary>
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public ClientType Clienttype = ClientType.None;
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/// <summary>
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/// Socket类型(网页版或者PC版)
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/// </summary>
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public ClientStyle ClientStyle = ClientStyle.PcSocket;
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/// <summary>
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/// 客户端编号
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/// </summary>
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public int Id = -1;
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/// <summary>
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/// 若是小车类型,则该标示表示车辆编号,若是信号机类型,则该标示表示信号机编号,其他则不使用该类型
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/// </summary>
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public string ClientNo = "";
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/// <summary>
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/// 如果是小车类型,则该项用于存储车辆运动状态,默认:运动
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/// </summary>
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public VehicleMotionState VehicleMotionState = VehicleMotionState.Running;
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/// <summary>
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/// 判断在停车位上的状态
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/// </summary>
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public SitState SitState = SitState.None;
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public LedState[] SingleState = new LedState[0];
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public LedState[] SidewalkState = new LedState[0];
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/// <summary>
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/// 若是小车类型,则该标示表示小车单前的RFID卡号
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/// </summary>
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public string ClientRfidNo = "";
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/// <summary>
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/// 若是小车类型,则该标示表示小车单前的车道号
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/// </summary>
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public string ClientLaneNo = "";
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/// <summary>
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/// 若是PC客户端类型,则下面两个表示表示用户登陆账号和密码
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/// </summary>
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public string Username = "";
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public string Password = "";
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//存储PC客户端当前需要订阅的车辆
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public List<string> CarNo { get; set; }
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/// <summary>
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/// 如果是闸机,升降杆客户端,(用于存储各个控制端的状态)
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/// </summary>
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public byte[] MotorClientState = new byte[32];
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/// <summary>
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/// 是否登陆
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/// </summary>
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public bool IsLogin { get; set; }
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/// <summary>
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/// 是否授权
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/// </summary>
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public bool IsAuthorization { get; set; }
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/// <summary>
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/// 是否在线
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/// </summary>
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public bool IsOnline = true;
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/// <summary>
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/// 心跳包字符串【如果为空则不发送心跳包】
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/// </summary>
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public string Heartbeat = "";
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public string OrderType = "";
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/// <summary>
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/// 承载客户端Socket的网络流
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/// </summary>
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public NetworkStream NetworkStream { get; set; }
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/// <summary>
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/// 发生异常时不为null.
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/// </summary>
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public Exception Exception { get; set; }
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/// <summary>
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/// 接收缓冲区
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/// </summary>
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public byte[] RecBuffer =new byte[1024];
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/// <summary>
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/// 发送缓冲区
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/// </summary>
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public byte[] SendBuffer { get; set; }
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/// <summary>
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/// 异步接收后包的大小
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/// </summary>
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public int Offset { get; set; }
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}
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}
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