初始化版本
This commit is contained in:
36
tongxin/NetWorkHelper/bin/Debug/TCP/ITcpClient.Designer.cs
generated
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36
tongxin/NetWorkHelper/bin/Debug/TCP/ITcpClient.Designer.cs
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@@ -0,0 +1,36 @@
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namespace NetWorkHelper.TCP
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{
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partial class ITcpClient
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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}
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#endregion
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}
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}
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624
tongxin/NetWorkHelper/bin/Debug/TCP/ITcpClient.cs
Normal file
624
tongxin/NetWorkHelper/bin/Debug/TCP/ITcpClient.cs
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@@ -0,0 +1,624 @@
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using NetWorkHelper.ICommond;
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using NetWorkHelper.IModels;
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using System;
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using System.ComponentModel;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace NetWorkHelper.TCP
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{
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public partial class ITcpClient : Component
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{
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//#region 读取ini文件
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//[DllImport("kernel32")]
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//private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);
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///// <summary>
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///// 读出INI文件
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///// </summary>
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///// <param name="Section">项目名称(如 [TypeName] )</param>
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///// <param name="Key">键</param>
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//public string IniReadValue(string Section, string Key)
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//{
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// StringBuilder temp = new StringBuilder(500);
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// int i = GetPrivateProfileString(Section, Key, "", temp, 500, System.AppDomain.CurrentDomain.BaseDirectory + "MESConfig.ini");
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// return temp.ToString();
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//}
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static int connecttimeout = 4000;
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static int receivetimeout = 2000;
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//static int sleeptime;
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static int timeoutsend = 3;
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//public void ReadINI()
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//{
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// //string dialog;
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// //dialog = System.AppDomain.CurrentDomain.BaseDirectory + "MESConfig.ini";
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// //ControlINI mesconfig = new ControlINI(dialog);
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// //连接设置
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// connecttimeout = Convert.ToInt32(IniReadValue("MESConfig", "connectTimeout")); ;
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// receivetimeout = Convert.ToInt32(IniReadValue("MESConfig", "receiveTimeout"));
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// _reConnectTime = Convert.ToInt32(IniReadValue("MESConfig", "sleepTime"));
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// timeoutsend = Convert.ToInt32(IniReadValue("MESConfig", "timeoutSend"))+1;
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//}
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//#endregion
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#region 构造函数
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public ITcpClient()
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{
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//ReadINI();
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InitializeComponent();
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}
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public ITcpClient(IContainer container)
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{
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container.Add(this);
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InitializeComponent();
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}
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#endregion
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#region 变量
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public IClient Client = null;
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private Thread _startThread = null;
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private int _reConnectCount = 0;//重连计数
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private int _maxConnectCount => timeoutsend;
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private ConncetType _conncetType = ConncetType.Conncet;
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private bool _isReconnect = true;//是否开启断开重连
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private int _reConnectTime;//重连间隔时间
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private bool _isStart = false;// 是否启动
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private System.Timers.Timer _timer = new System.Timers.Timer(); // 连接后两秒未成功重连
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//bool timeoutreconnected=true;//连接超时的重连
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//bool datareconnected = true;//接收不到心跳包的重连
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#endregion
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#region 属性
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/// <summary>
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/// 服务端IP
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/// </summary>
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private string _serverip = "127.0.0.1";
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[Description("服务端IP")]
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[Category("TCP客户端")]
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public string ServerIp
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{
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set { _serverip = value; }
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get { return _serverip; }
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}
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/// <summary>
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/// 服务端监听端口
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/// </summary>
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private int _serverport = 5000;
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[Description("服务端监听端口")]
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[Category("TCP客户端")]
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public int ServerPort
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{
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set { _serverport = value; }
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get { return _serverport; }
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}
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/// <summary>
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/// 网络端点
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/// </summary>
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private IPEndPoint _ipEndPoint = null;
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[Description("网络端点,IP+PORT")]
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[Category("TCP客户端")]
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internal IPEndPoint IpEndPoint
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{
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get
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{
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try
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{
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IPAddress ipAddress = null;
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ipAddress = string.IsNullOrEmpty(ServerIp)
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? IPAddress.Any
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: IPAddress.Parse(CommonMethod.HostnameToIp(ServerIp));
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_ipEndPoint = new IPEndPoint(ipAddress, ServerPort);
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}
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catch
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{
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}
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return _ipEndPoint;
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}
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}
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/// <summary>
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/// 是否重连
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/// </summary>
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[Description("是否重连")]
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[Category("TCP客户端")]
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public bool IsReconnection
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{
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set { _isReconnect = value; }
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get { return _isReconnect; }
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}
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/// <summary>
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/// 设置断开重连时间间隔单位(毫秒)(默认3000毫秒)
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/// </summary>
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[Description("设置断开重连时间间隔单位(毫秒)(默认3000毫秒)")]
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[Category("TCP客户端")]
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public int ReConnectionTime
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{
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get { return _reConnectTime; }
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set { _reConnectTime = value; }
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}
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[Description("设置断开重连时间间隔单位(毫秒)(默认3000毫秒)")]
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[Category("TCP客户端"), Browsable(false)]
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public bool IsStart
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{
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get { return _isStart; }
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set { _isStart = value; }
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}
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#endregion
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#region 启动停止方法
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private readonly object _threadLock = new object();
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public void StartConnect()
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{
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if (IsStart)
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return;
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lock (_threadLock)
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{
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if (_startThread == null || !_startThread.IsAlive)
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{
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_startThread = new Thread(StartThread);
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_startThread.IsBackground = true;
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_startThread.Start();
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}
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}
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}
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/// <summary>
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/// 启动客户端基础的一个线程
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/// </summary>
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private void StartThread()
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{
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if (_conncetType == ConncetType.ReConncet && IsReconnection && !IsStart) //如果是重连的延迟N秒
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{
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Thread.Sleep(ReConnectionTime);
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if (IsReconnection)
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{
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TcpClientStateInfo(string.Format("正在重连..."), SocketState.Reconnection);
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}
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try
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{
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_timer.Interval = connecttimeout;
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_timer.Elapsed += Timer_Elapsed;
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_timer.AutoReset = false;
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_timer.Start();
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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socket.ReceiveTimeout = receivetimeout;
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socket.SendTimeout = 1000;
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
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socket.BeginConnect(IpEndPoint, new AsyncCallback(AcceptCallback), socket);
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//timeoutreconnected = true;//连接超时的重连
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//datareconnected = true;//接收不到心跳包的重连
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}
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catch (Exception ex)
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{
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_timer.Stop();
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TcpClientErrorMsg(string.Format("连接服务器失败,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
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if (IsReconnection)
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{
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Reconnect();
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}
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}
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}
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else if (!IsStart)
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{
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if (IsReconnection)
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{
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TcpClientStateInfo("正在连接服务器... ...", SocketState.Connecting);
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try
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{
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_timer.Interval = connecttimeout;
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_timer.Elapsed += Timer_Elapsed;
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_timer.AutoReset = false;
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_timer.Start();
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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socket.ReceiveTimeout = receivetimeout;
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socket.SendTimeout = 1000;
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
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socket.BeginConnect(IpEndPoint, new AsyncCallback(AcceptCallback), socket);
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//timeoutreconnected = true;//连接超时的重连
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//datareconnected = true;//接收不到心跳包的重连
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}
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catch (Exception ex)
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{
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_timer.Stop();
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TcpClientErrorMsg(string.Format("连接服务器失败,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
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if (IsReconnection)
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{
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Reconnect();
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}
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}
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}
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}
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}
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//连接超时则重新连接
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private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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if (IsReconnection)
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{
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//datareconnected = false;//接收不到心跳包的重连
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TcpClientErrorMsg(string.Format("连接服务器失败"));
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//if (Client != null)
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//{
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// ShutdownClient(Client);
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// Client.WorkSocket.Close();
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//}
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Reconnect();
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//reconnected = false;
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}
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}
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/// <summary>
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/// 当连接服务器之后的回调函数
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/// </summary>
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/// <param name="ar">TcpClient</param>
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private void AcceptCallback(IAsyncResult ar)
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||||
{
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_timer.Stop();
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||||
try
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||||
{
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IsStart = true;
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||||
Socket socket = (Socket)ar.AsyncState;
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||||
socket.EndConnect(ar);
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||||
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||||
Client = new IClient(socket);
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Client.WorkSocket.BeginReceive(Client.BufferInfo.ReceivedBuffer, 0, Client.BufferInfo.ReceivedBuffer.Length, 0, new AsyncCallback(ReadCallback), Client);
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||||
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_conncetType = ConncetType.Conncet;
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TcpClientStateInfo(string.Format("已连接服务器"), SocketState.Connected);
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||||
_reConnectCount = 0;
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||||
//timeoutreconnected = false;//连接超时的重连
|
||||
//datareconnected = false;//接收不到心跳包的重连
|
||||
|
||||
|
||||
}
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||||
catch (SocketException ex)
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||||
{
|
||||
IsStart = false;
|
||||
string msg = ex.Message;
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||||
if (ex.NativeErrorCode.Equals(10060))
|
||||
{
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||||
//无法连接目标主机
|
||||
msg = string.Format("{0} 无法连接: error code {1}!", "", ex.NativeErrorCode);
|
||||
}
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||||
else if (ex.NativeErrorCode.Equals(10061))
|
||||
{
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||||
msg = string.Format("{0} 主动拒绝正在重连: error code {1}!", "", ex.NativeErrorCode);
|
||||
}
|
||||
else if (ex.NativeErrorCode.Equals(10053))
|
||||
{
|
||||
//读写时主机断开
|
||||
msg = string.Format("{0} 主动断开连接: error code {1}! ", "", ex.NativeErrorCode);
|
||||
}
|
||||
else
|
||||
{
|
||||
//其他错误
|
||||
msg = string.Format("Disconnected: error code {0}!", ex.NativeErrorCode);
|
||||
}
|
||||
|
||||
if (IsReconnection)
|
||||
{
|
||||
TcpClientErrorMsg(string.Format("连接服务器失败,错误原因:{0}", msg));
|
||||
|
||||
Reconnect();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 登录篇
|
||||
/// <summary>
|
||||
/// 重连模块
|
||||
/// </summary>
|
||||
private void Reconnect()
|
||||
{
|
||||
if (Client != null)
|
||||
{
|
||||
ShutdownClient(Client);
|
||||
Client?.WorkSocket?.Close();
|
||||
Client = null;
|
||||
}
|
||||
|
||||
if (_conncetType == ConncetType.Conncet)
|
||||
{
|
||||
TcpClientStateInfo(string.Format("已断开服务器{0}", IsReconnection ? ",准备重连" : ""), SocketState.Disconnect);
|
||||
}
|
||||
|
||||
if (!IsReconnection)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_reConnectCount++;//每重连一次重连的次数加1
|
||||
|
||||
|
||||
if (_conncetType == ConncetType.Conncet)
|
||||
{
|
||||
_conncetType = ConncetType.ReConncet;
|
||||
|
||||
//CommonMethod.EventInvoket(() => { ReconnectionStart(); });
|
||||
}
|
||||
|
||||
_isStart = false;
|
||||
|
||||
if (_startThread != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 检查线程状态,避免重复启动
|
||||
if (_startThread.IsAlive)
|
||||
{
|
||||
// 给线程一个机会正常结束
|
||||
if (!_startThread.Join(500)) // 等待500毫秒
|
||||
{
|
||||
try
|
||||
{
|
||||
_startThread.Abort(); // 强制终止
|
||||
}
|
||||
catch (ThreadStateException)
|
||||
{
|
||||
// 线程可能已经终止,忽略此异常
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// 记录异常但不阻止重连
|
||||
Console.WriteLine($"清理线程时异常: {ex.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
_startThread = null; // 确保设置为null
|
||||
}
|
||||
}
|
||||
|
||||
if (_reConnectCount < _maxConnectCount && IsReconnection)
|
||||
{
|
||||
StartConnect();
|
||||
}
|
||||
else
|
||||
{
|
||||
_timer.Stop();
|
||||
StopConnect();
|
||||
this.IsReconnection = false;
|
||||
_reConnectCount = 0;
|
||||
TcpClientStateInfo(string.Format("超过最大重连数,已断开服务器连接"), SocketState.Disconnect);
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 发送数据
|
||||
public void SendData(byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (data == null || data.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Client != null && Client.WorkSocket != null && Client.WorkSocket.Connected)
|
||||
{
|
||||
//异步发送数据
|
||||
//cModel.ClientSocket.Send(data);
|
||||
Client.WorkSocket.BeginSend(data, 0, data.Length, 0, new AsyncCallback(SendCallback), Client);
|
||||
//timeoutreconnected = false;//连接超时的重连
|
||||
//datareconnected = true;//接收不到心跳包的重连
|
||||
}
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
TcpClientErrorMsg(string.Format("向服务端发送数据时发生错误,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsConnected
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return Client != null &&
|
||||
Client.WorkSocket != null &&
|
||||
Client.WorkSocket.Connected;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送完数据之后的回调函数
|
||||
/// </summary>
|
||||
/// <param name="ar">Clicent</param>
|
||||
private void SendCallback(IAsyncResult ar)
|
||||
{
|
||||
IClient iClient = (IClient)ar.AsyncState;
|
||||
if (iClient == null)
|
||||
return;
|
||||
Socket handler = iClient.WorkSocket;
|
||||
try
|
||||
{
|
||||
int bytesSent = handler.EndSend(ar);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TcpClientErrorMsg(string.Format("发送数据后回调时发生错误,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 接收数据
|
||||
/// <summary>
|
||||
/// 当接收到数据之后的回调函数
|
||||
/// </summary>
|
||||
/// <param name="ar"></param>
|
||||
private void ReadCallback(IAsyncResult ar)
|
||||
{
|
||||
if (Client == null || !_isStart)
|
||||
return;
|
||||
Socket handler = Client.WorkSocket;
|
||||
try
|
||||
{
|
||||
int bytesRead = handler.EndReceive(ar);
|
||||
if (bytesRead > 0 && bytesRead <= Client.BufferInfo.ReceivedBuffer.Length)
|
||||
{
|
||||
byte[] bytes = new byte[bytesRead];
|
||||
Array.Copy(Client.BufferInfo.ReceivedBuffer, 0, bytes, 0, bytesRead);
|
||||
TcpClientRecevice(bytes);
|
||||
handler.BeginReceive(Client.BufferInfo.ReceivedBuffer, 0, Client.BufferInfo.ReceivedBuffer.Length,
|
||||
0, new AsyncCallback(ReadCallback), Client);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsReconnection)
|
||||
{
|
||||
Reconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//if (datareconnected)
|
||||
//{
|
||||
// timeoutreconnected = false;//连接超时的重连
|
||||
////IsStart = false;
|
||||
StopConnect();
|
||||
|
||||
TcpClientErrorMsg(string.Format("接收数据失败,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
|
||||
|
||||
|
||||
Reconnect();
|
||||
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 断开篇
|
||||
/// <summary>
|
||||
/// 关闭相连的scoket以及关联的StateObject,释放所有的资源
|
||||
/// </summary>
|
||||
public void StopConnect()
|
||||
{
|
||||
IsStart = false;
|
||||
if (Client != null)
|
||||
{
|
||||
var workSocket = Client.WorkSocket; // 提前保存引用
|
||||
ShutdownClient(Client);
|
||||
workSocket?.Close();
|
||||
//if (Client.WorkSocket != null)
|
||||
//{
|
||||
// Client.WorkSocket.Close();
|
||||
// //Client.WorkSocket?.Dispose();
|
||||
//}
|
||||
|
||||
}
|
||||
_conncetType = ConncetType.Conncet;
|
||||
_reConnectCount = 0;//前面三个初始化
|
||||
}
|
||||
public void ShutdownClient(IClient iClient)
|
||||
{
|
||||
try
|
||||
{
|
||||
iClient.WorkSocket.Shutdown(SocketShutdown.Both);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 事件
|
||||
#region OnRecevice接收数据事件
|
||||
[Description("接收数据事件")]
|
||||
[Category("TcpClient事件")]
|
||||
public event EventHandler<TcpClientReceviceEventArgs> OnRecevice;
|
||||
protected virtual void TcpClientRecevice(byte[] data)
|
||||
{
|
||||
if (OnRecevice != null)
|
||||
CommonMethod.EventInvoket(() => { OnRecevice(this, new TcpClientReceviceEventArgs(data)); });
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region OnErrorMsg返回错误消息事件
|
||||
[Description("返回错误消息事件")]
|
||||
[Category("TcpClient事件")]
|
||||
public event EventHandler<TcpClientErrorEventArgs> OnErrorMsg;
|
||||
protected virtual void TcpClientErrorMsg(string msg)
|
||||
{
|
||||
if (OnErrorMsg != null)
|
||||
CommonMethod.EventInvoket(() => { OnErrorMsg(this, new TcpClientErrorEventArgs(msg)); });
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region OnStateInfo连接状态改变时返回连接状态事件
|
||||
[Description("连接状态改变时返回连接状态事件")]
|
||||
[Category("TcpClient事件")]
|
||||
public event EventHandler<TcpClientStateEventArgs> OnStateInfo;
|
||||
protected virtual void TcpClientStateInfo(string msg, SocketState state)
|
||||
{
|
||||
if (OnStateInfo != null)
|
||||
CommonMethod.EventInvoket(() => { OnStateInfo(this, new TcpClientStateEventArgs(msg, state)); });
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
|
||||
public enum ConncetType
|
||||
{
|
||||
Conncet,
|
||||
ReConncet,
|
||||
DisConncet
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user