625 lines
20 KiB
C#
625 lines
20 KiB
C#
using NetWorkHelper.ICommond;
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using NetWorkHelper.IModels;
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using System;
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using System.ComponentModel;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace NetWorkHelper.TCP
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{
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public partial class ITcpClient : Component
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{
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//#region 读取ini文件
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//[DllImport("kernel32")]
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//private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);
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///// <summary>
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///// 读出INI文件
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///// </summary>
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///// <param name="Section">项目名称(如 [TypeName] )</param>
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///// <param name="Key">键</param>
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//public string IniReadValue(string Section, string Key)
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//{
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// StringBuilder temp = new StringBuilder(500);
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// int i = GetPrivateProfileString(Section, Key, "", temp, 500, System.AppDomain.CurrentDomain.BaseDirectory + "MESConfig.ini");
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// return temp.ToString();
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//}
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static int connecttimeout = 4000;
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static int receivetimeout = 2000;
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//static int sleeptime;
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static int timeoutsend = 3;
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//public void ReadINI()
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//{
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// //string dialog;
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// //dialog = System.AppDomain.CurrentDomain.BaseDirectory + "MESConfig.ini";
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// //ControlINI mesconfig = new ControlINI(dialog);
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// //连接设置
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// connecttimeout = Convert.ToInt32(IniReadValue("MESConfig", "connectTimeout")); ;
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// receivetimeout = Convert.ToInt32(IniReadValue("MESConfig", "receiveTimeout"));
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// _reConnectTime = Convert.ToInt32(IniReadValue("MESConfig", "sleepTime"));
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// timeoutsend = Convert.ToInt32(IniReadValue("MESConfig", "timeoutSend"))+1;
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//}
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//#endregion
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#region 构造函数
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public ITcpClient()
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{
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//ReadINI();
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InitializeComponent();
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}
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public ITcpClient(IContainer container)
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{
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container.Add(this);
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InitializeComponent();
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}
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#endregion
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#region 变量
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public IClient Client = null;
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private Thread _startThread = null;
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private int _reConnectCount = 0;//重连计数
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private int _maxConnectCount => timeoutsend;
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private ConncetType _conncetType = ConncetType.Conncet;
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private bool _isReconnect = true;//是否开启断开重连
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private int _reConnectTime;//重连间隔时间
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private bool _isStart = false;// 是否启动
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private System.Timers.Timer _timer = new System.Timers.Timer(); // 连接后两秒未成功重连
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//bool timeoutreconnected=true;//连接超时的重连
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//bool datareconnected = true;//接收不到心跳包的重连
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#endregion
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#region 属性
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/// <summary>
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/// 服务端IP
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/// </summary>
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private string _serverip = "127.0.0.1";
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[Description("服务端IP")]
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[Category("TCP客户端")]
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public string ServerIp
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{
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set { _serverip = value; }
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get { return _serverip; }
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}
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/// <summary>
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/// 服务端监听端口
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/// </summary>
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private int _serverport = 5000;
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[Description("服务端监听端口")]
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[Category("TCP客户端")]
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public int ServerPort
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{
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set { _serverport = value; }
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get { return _serverport; }
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}
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/// <summary>
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/// 网络端点
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/// </summary>
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private IPEndPoint _ipEndPoint = null;
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[Description("网络端点,IP+PORT")]
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[Category("TCP客户端")]
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internal IPEndPoint IpEndPoint
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{
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get
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{
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try
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{
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IPAddress ipAddress = null;
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ipAddress = string.IsNullOrEmpty(ServerIp)
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? IPAddress.Any
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: IPAddress.Parse(CommonMethod.HostnameToIp(ServerIp));
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_ipEndPoint = new IPEndPoint(ipAddress, ServerPort);
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}
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catch
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{
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}
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return _ipEndPoint;
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}
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}
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/// <summary>
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/// 是否重连
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/// </summary>
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[Description("是否重连")]
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[Category("TCP客户端")]
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public bool IsReconnection
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{
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set { _isReconnect = value; }
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get { return _isReconnect; }
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}
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/// <summary>
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/// 设置断开重连时间间隔单位(毫秒)(默认3000毫秒)
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/// </summary>
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[Description("设置断开重连时间间隔单位(毫秒)(默认3000毫秒)")]
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[Category("TCP客户端")]
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public int ReConnectionTime
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{
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get { return _reConnectTime; }
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set { _reConnectTime = value; }
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}
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[Description("设置断开重连时间间隔单位(毫秒)(默认3000毫秒)")]
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[Category("TCP客户端"), Browsable(false)]
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public bool IsStart
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{
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get { return _isStart; }
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set { _isStart = value; }
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}
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#endregion
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#region 启动停止方法
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private readonly object _threadLock = new object();
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public void StartConnect()
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{
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if (IsStart)
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return;
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lock (_threadLock)
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{
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if (_startThread == null || !_startThread.IsAlive)
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{
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_startThread = new Thread(StartThread);
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_startThread.IsBackground = true;
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_startThread.Start();
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}
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}
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}
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/// <summary>
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/// 启动客户端基础的一个线程
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/// </summary>
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private void StartThread()
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{
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if (_conncetType == ConncetType.ReConncet && IsReconnection && !IsStart) //如果是重连的延迟N秒
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{
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Thread.Sleep(ReConnectionTime);
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if (IsReconnection)
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{
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TcpClientStateInfo(string.Format("正在重连..."), SocketState.Reconnection);
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}
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try
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{
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_timer.Interval = connecttimeout;
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_timer.Elapsed += Timer_Elapsed;
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_timer.AutoReset = false;
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_timer.Start();
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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socket.ReceiveTimeout = receivetimeout;
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socket.SendTimeout = 1000;
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
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socket.BeginConnect(IpEndPoint, new AsyncCallback(AcceptCallback), socket);
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//timeoutreconnected = true;//连接超时的重连
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//datareconnected = true;//接收不到心跳包的重连
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}
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catch (Exception ex)
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{
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_timer.Stop();
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TcpClientErrorMsg(string.Format("连接服务器失败,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
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if (IsReconnection)
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{
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Reconnect();
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}
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}
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}
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else if (!IsStart)
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{
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if (IsReconnection)
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{
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TcpClientStateInfo("正在连接服务器... ...", SocketState.Connecting);
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try
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{
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_timer.Interval = connecttimeout;
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_timer.Elapsed += Timer_Elapsed;
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_timer.AutoReset = false;
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_timer.Start();
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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socket.ReceiveTimeout = receivetimeout;
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socket.SendTimeout = 1000;
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
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socket.BeginConnect(IpEndPoint, new AsyncCallback(AcceptCallback), socket);
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//timeoutreconnected = true;//连接超时的重连
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//datareconnected = true;//接收不到心跳包的重连
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}
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catch (Exception ex)
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{
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_timer.Stop();
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TcpClientErrorMsg(string.Format("连接服务器失败,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
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if (IsReconnection)
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{
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Reconnect();
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}
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}
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}
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}
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}
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//连接超时则重新连接
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private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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if (IsReconnection)
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{
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//datareconnected = false;//接收不到心跳包的重连
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TcpClientErrorMsg(string.Format("连接服务器失败"));
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//if (Client != null)
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//{
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// ShutdownClient(Client);
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// Client.WorkSocket.Close();
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//}
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Reconnect();
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//reconnected = false;
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}
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}
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/// <summary>
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/// 当连接服务器之后的回调函数
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/// </summary>
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/// <param name="ar">TcpClient</param>
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private void AcceptCallback(IAsyncResult ar)
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{
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_timer.Stop();
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try
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{
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IsStart = true;
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Socket socket = (Socket)ar.AsyncState;
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socket.EndConnect(ar);
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Client = new IClient(socket);
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Client.WorkSocket.BeginReceive(Client.BufferInfo.ReceivedBuffer, 0, Client.BufferInfo.ReceivedBuffer.Length, 0, new AsyncCallback(ReadCallback), Client);
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_conncetType = ConncetType.Conncet;
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TcpClientStateInfo(string.Format("已连接服务器"), SocketState.Connected);
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_reConnectCount = 0;
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//timeoutreconnected = false;//连接超时的重连
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//datareconnected = false;//接收不到心跳包的重连
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}
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catch (SocketException ex)
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{
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IsStart = false;
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string msg = ex.Message;
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if (ex.NativeErrorCode.Equals(10060))
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{
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//无法连接目标主机
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msg = string.Format("{0} 无法连接: error code {1}!", "", ex.NativeErrorCode);
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}
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else if (ex.NativeErrorCode.Equals(10061))
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{
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msg = string.Format("{0} 主动拒绝正在重连: error code {1}!", "", ex.NativeErrorCode);
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}
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else if (ex.NativeErrorCode.Equals(10053))
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{
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//读写时主机断开
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msg = string.Format("{0} 主动断开连接: error code {1}! ", "", ex.NativeErrorCode);
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}
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else
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{
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//其他错误
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msg = string.Format("Disconnected: error code {0}!", ex.NativeErrorCode);
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}
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if (IsReconnection)
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{
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TcpClientErrorMsg(string.Format("连接服务器失败,错误原因:{0}", msg));
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Reconnect();
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}
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}
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catch (Exception ex)
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{
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}
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}
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#endregion
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#region 登录篇
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/// <summary>
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/// 重连模块
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/// </summary>
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private void Reconnect()
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{
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if (Client != null)
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{
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ShutdownClient(Client);
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Client?.WorkSocket?.Close();
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Client = null;
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}
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if (_conncetType == ConncetType.Conncet)
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{
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TcpClientStateInfo(string.Format("已断开服务器{0}", IsReconnection ? ",准备重连" : ""), SocketState.Disconnect);
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}
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if (!IsReconnection)
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{
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return;
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}
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_reConnectCount++;//每重连一次重连的次数加1
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if (_conncetType == ConncetType.Conncet)
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{
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_conncetType = ConncetType.ReConncet;
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//CommonMethod.EventInvoket(() => { ReconnectionStart(); });
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}
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_isStart = false;
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if (_startThread != null)
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{
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try
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{
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// 检查线程状态,避免重复启动
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if (_startThread.IsAlive)
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{
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// 给线程一个机会正常结束
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if (!_startThread.Join(500)) // 等待500毫秒
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{
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try
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{
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_startThread.Abort(); // 强制终止
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}
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catch (ThreadStateException)
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{
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// 线程可能已经终止,忽略此异常
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}
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}
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}
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}
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catch (Exception ex)
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{
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// 记录异常但不阻止重连
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Console.WriteLine($"清理线程时异常: {ex.Message}");
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}
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finally
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{
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_startThread = null; // 确保设置为null
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}
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}
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if (_reConnectCount < _maxConnectCount && IsReconnection)
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{
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StartConnect();
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}
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else
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{
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_timer.Stop();
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StopConnect();
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this.IsReconnection = false;
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_reConnectCount = 0;
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TcpClientStateInfo(string.Format("超过最大重连数,已断开服务器连接"), SocketState.Disconnect);
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}
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}
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#endregion
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#region 发送数据
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public void SendData(byte[] data)
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{
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try
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{
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if (data == null || data.Length == 0)
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{
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return;
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}
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if (Client != null && Client.WorkSocket != null && Client.WorkSocket.Connected)
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{
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//异步发送数据
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//cModel.ClientSocket.Send(data);
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Client.WorkSocket.BeginSend(data, 0, data.Length, 0, new AsyncCallback(SendCallback), Client);
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//timeoutreconnected = false;//连接超时的重连
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//datareconnected = true;//接收不到心跳包的重连
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}
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}
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catch (SocketException ex)
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{
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TcpClientErrorMsg(string.Format("向服务端发送数据时发生错误,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
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}
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}
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public bool IsConnected
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{
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get
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{
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try
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{
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return Client != null &&
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Client.WorkSocket != null &&
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Client.WorkSocket.Connected;
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}
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catch
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{
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return false;
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}
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}
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}
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/// <summary>
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/// 发送完数据之后的回调函数
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/// </summary>
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/// <param name="ar">Clicent</param>
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private void SendCallback(IAsyncResult ar)
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{
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IClient iClient = (IClient)ar.AsyncState;
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if (iClient == null)
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return;
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Socket handler = iClient.WorkSocket;
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try
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{
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int bytesSent = handler.EndSend(ar);
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}
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catch (Exception ex)
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{
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TcpClientErrorMsg(string.Format("发送数据后回调时发生错误,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
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}
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}
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#endregion
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#region 接收数据
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/// <summary>
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/// 当接收到数据之后的回调函数
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/// </summary>
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/// <param name="ar"></param>
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private void ReadCallback(IAsyncResult ar)
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{
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if (Client == null || !_isStart)
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return;
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Socket handler = Client.WorkSocket;
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try
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{
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int bytesRead = handler.EndReceive(ar);
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if (bytesRead > 0 && bytesRead <= Client.BufferInfo.ReceivedBuffer.Length)
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{
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byte[] bytes = new byte[bytesRead];
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Array.Copy(Client.BufferInfo.ReceivedBuffer, 0, bytes, 0, bytesRead);
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TcpClientRecevice(bytes);
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handler.BeginReceive(Client.BufferInfo.ReceivedBuffer, 0, Client.BufferInfo.ReceivedBuffer.Length,
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0, new AsyncCallback(ReadCallback), Client);
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}
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else
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{
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if (IsReconnection)
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{
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Reconnect();
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}
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}
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}
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catch (Exception ex)
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{
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//if (datareconnected)
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//{
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// timeoutreconnected = false;//连接超时的重连
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////IsStart = false;
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StopConnect();
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TcpClientErrorMsg(string.Format("接收数据失败,错误原因:{0},行号{1}", ex.Message, ex.StackTrace));
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Reconnect();
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//}
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}
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}
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#endregion
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#region 断开篇
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/// <summary>
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/// 关闭相连的scoket以及关联的StateObject,释放所有的资源
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/// </summary>
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public void StopConnect()
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{
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IsStart = false;
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if (Client != null)
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{
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var workSocket = Client.WorkSocket; // 提前保存引用
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ShutdownClient(Client);
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workSocket?.Close();
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//if (Client.WorkSocket != null)
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//{
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// Client.WorkSocket.Close();
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||
// //Client.WorkSocket?.Dispose();
|
||
//}
|
||
|
||
}
|
||
_conncetType = ConncetType.Conncet;
|
||
_reConnectCount = 0;//前面三个初始化
|
||
}
|
||
public void ShutdownClient(IClient iClient)
|
||
{
|
||
try
|
||
{
|
||
iClient.WorkSocket.Shutdown(SocketShutdown.Both);
|
||
}
|
||
catch
|
||
{
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 事件
|
||
#region OnRecevice接收数据事件
|
||
[Description("接收数据事件")]
|
||
[Category("TcpClient事件")]
|
||
public event EventHandler<TcpClientReceviceEventArgs> OnRecevice;
|
||
protected virtual void TcpClientRecevice(byte[] data)
|
||
{
|
||
if (OnRecevice != null)
|
||
CommonMethod.EventInvoket(() => { OnRecevice(this, new TcpClientReceviceEventArgs(data)); });
|
||
|
||
}
|
||
#endregion
|
||
|
||
#region OnErrorMsg返回错误消息事件
|
||
[Description("返回错误消息事件")]
|
||
[Category("TcpClient事件")]
|
||
public event EventHandler<TcpClientErrorEventArgs> OnErrorMsg;
|
||
protected virtual void TcpClientErrorMsg(string msg)
|
||
{
|
||
if (OnErrorMsg != null)
|
||
CommonMethod.EventInvoket(() => { OnErrorMsg(this, new TcpClientErrorEventArgs(msg)); });
|
||
}
|
||
#endregion
|
||
|
||
#region OnStateInfo连接状态改变时返回连接状态事件
|
||
[Description("连接状态改变时返回连接状态事件")]
|
||
[Category("TcpClient事件")]
|
||
public event EventHandler<TcpClientStateEventArgs> OnStateInfo;
|
||
protected virtual void TcpClientStateInfo(string msg, SocketState state)
|
||
{
|
||
if (OnStateInfo != null)
|
||
CommonMethod.EventInvoket(() => { OnStateInfo(this, new TcpClientStateEventArgs(msg, state)); });
|
||
}
|
||
#endregion
|
||
#endregion
|
||
}
|
||
|
||
public enum ConncetType
|
||
{
|
||
Conncet,
|
||
ReConncet,
|
||
DisConncet
|
||
}
|
||
}
|