Files
slz-4/SLZ_4/ConfigINI.cs

66 lines
2.1 KiB
C#

using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace SLZ_4
{
public class ConfigINI
{
public string inipath;
[DllImport("kernel32")]
private static extern long WritePrivateProfileString(string section, string key, string val, string filePath);
[DllImport("kernel32")]
private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);
/// <summary>
/// 构造方法
/// </summary>
/// <param name="INIPath">文件路径</param>
public ConfigINI(string Folder, string INIPath)
{
inipath = System.AppDomain.CurrentDomain.BaseDirectory + "Config\\" + Folder + "\\";
if (!Directory.Exists(inipath))
{
Directory.CreateDirectory(inipath);
}
inipath += INIPath;
}
/// <summary>
/// 写入INI文件
/// </summary>
/// <param name="Section">项目名称(如 [TypeName] )</param>
/// <param name="Key">键</param>
/// <param name="Value">值</param>
public void IniWriteValue(string Section, string Key, string Value)
{
WritePrivateProfileString(Section, Key, Value, this.inipath);
}
/// <summary>
/// 读出INI文件
/// </summary>
/// <param name="Section">项目名称(如 [TypeName] )</param>
/// <param name="Key">键</param>
public string IniReadValue(string Section, string Key, string strDefault)
{
if (ExistINIFile())
{
StringBuilder temp = new StringBuilder(500);
int i = GetPrivateProfileString(Section, Key, strDefault, temp, 500, this.inipath);
return temp.ToString();
}
return strDefault;
}
/// <summary>
/// 验证文件是否存在
/// </summary>
/// <returns>布尔值</returns>
public bool ExistINIFile()
{
return File.Exists(inipath);
}
}
}